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OBE Gods of the Shroud Free Preview

OBE Gods of the Shroud Free Preview, RPG, D&D

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W
h a t
I
s
t
h e
s
h r o u d
?
Not long ago, in the once-frozen North,
beneath vast glaciers that covered the
ground, a single chasm—miles across,
countries long—opened to swallow the
ice, taking small tribal villages with it.
Shortly after, a strange and dire mist
billowed forth—the ice, melted and
transformed into fog, warm and fetid. In
time, the fog covered all of the northern
lands and came to be known as the
Shroud.
The Shroud changes everything it
touches, twisting the forms of some,
gifting others with strange, dark powers.
But worst of all, in thawing graveyards
throughout the North, the dead have
begun to rise and walk.
W
h a t
I
s
a
W
o r l d s e e d
™?
Worldseed™ is the name One Bad Egg
gives a setting idea that we never intend
to fully lesh out—a starting point, if
you will. It’s up to you to take each
Worldseed™, and plant it, water it, love
it, and help it grow into a full world—
or to transplant it into a garden you
already have going, mixing our material
together with your setting of choice.
W
h er e
c a n
I
l e a r n
m o r e
?
You can learn more about the Shroud,
Worldseeds™, and more at our website:
G
o d s
o f
t h e
s
h r o u d
f
r ee
P
r ev I eW
Writing

Cam Banks

Adam Dray

Lee Hammock
Fred Hicks • Justin D. Jacobson
Editing

Adam Dray
Layout

Fred Hicks
Art

Jef Preston
We Are Listening!
We want your feedback! This is a
living document
that needs quality feedback from fans of Dungeons &
Dragons like
you
.
If something in here particularly rocks or particu-
larly stinks, we want to hear about it. Please drop us
a line at
Gods of the Shroud
will
be released on or before
November 19th, 2008!
You’ll be able to ind this
and more at our website’s
store page:
and share your thoughts!
If we think we need to change something here in
response to the feedback we get, we absolutely will,
and we’ll post updates to this document whenever
we can.
Working together with fans like you is important to
us. Come be a part of the Egg!
GODS OF THE SHrOuD
©2008 One Bad Egg, LLC
DuNGEONS & DrAGONS, the DuNGEONS &
DrAGONS Compatibility Logo, D&D, PLAYEr’S
HANDBOOK, DuNGEON MASTEr’S GuIDE, and
MONSTEr MANuAL are trademarks of Wizards of
the Coast, Inc. in the uSA and other countries and are
used with permission. Certain materials, including 4E
references in this publication, D&D core rules mechanics,
and all D&D characters and their distinctive likenesses,
are property of Wizards of the Coast, Inc., and are used
with permission under the Dungeons & Dragons 4th
Edition Game System License. All 4E references are listed
in the 4E System reference Document, available at
www.wizards.com/d20.
DuNGEONS & DrAGONS 4th Edition PLAYEr’S
HANDBOOK, written by rob Heinsoo, Andy Collins, and
James Wyatt; DuNGEON MASTEr’S GuIDE, written by
James Wyatt; and MONSTEr MANuAL, written by Mike
Mearls, Stephen Schubert and James Wyatt © 2008
Wizards of the Coast, Inc. All rights reserved.
The Bone Witch
Unaligned
Witch gives little thought to the living and considers
sufering to be way that the living learn and grow. With
the arrival of the Shroud and the preponderance of
undead it has created, some believe she has decided it
may just be better to kill everyone in the Peaks and take
their bones to make sure they won’t turn into undead.
One of the ancient powers of the Ghostcrag Peaks, the
Bone Witch serves as the keeper of the dead among
its many tribes. It is said that she travels the moun-
tains collecting one bone from each of the tribal dead.
Anyone who sees her passing is killed by the sight.
When a tribe member dies, the shaman leaves the
bones of the deceased outside of camp overnight. By
morning, the bones are gone. The goddess considers the
profession and deeds of the recently dead and chooses
the most suitable bone for her coat. From a great
warrior or leader, the Bone Witch takes the skull. From
a craftsman, she takes a inger bone. From a coward, the
goddess takes part of a foot.
The Witch weaves each bone into her bone-laced
coat, and the spirits she honors are thus protected from
necromancers or similar nefarious sorts, who might
control them. In return, the spirits bind their souls
to the service of the goddess. Priests and shamans of
the Bone Witch can summon these bound spirits for
guidance through acts of supplication, which involves
ofering her more bones from man or beast.
Because of her responsibility to protect the dead, the
Bone Witch hates all forms of undead and considers
them an afront. While she cares for the dead, the
The Bone Witch makes these demands of the faithful:
*
Never allow the dead to be disturbed in their graves.
*
Honor your ancestors and abide by their wisdom.
*
Strength only comes through sufering; seek a heavy
burden, and carry it.
n
eW
h
e r o I c
t
I er
f
e a t
f
u r y
o f
t h e
B
o n e
W
I t c h
[d
I v I n I t y
]
Prerequisites
: Channel Divinity class feature, must
worship the Bone Witch
Beneit:
You can invoke the power of your deity to
use
fury of the Bone Witch
.
Channel Divinity:
Feat Power
Fury of the Bone Witch
Calling on the Bone Witch’s power, your destruction of an undead
creature strengthens allies who have sufered.
Encounter
*
Divine, Healing
Immediate Reaction
ranged
10
Trigger:
You are bloodied and
your attack drops an enemy
undead within range to 0 hit points or fewer.
Efect
: You and each bloodied ally within 2 squares can spend
a healing surge.
Special:
You must take the Fury of the Bone Witch feat to use
this power.
n
eW
c
r eatur e
u
n W o r t h y
s
e r v a n t
Through an extensive, secret ritual known only to a few
of the Bone Witch’s priests, the inger bones of cowards,
traitors, and other undesirable sorts are used to bind
their spirits to serve in death as they were unwilling in
life. These unworthy servants are commonly tasked
to serve as scouts and guardians, raising a warning cry
when enemies are near.
2
Gods of the Shroud
|
The Bone Witch
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